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Old May 10, 2005, 05:38 AM // 05:38   #41
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What about RP guilds? Pubbie RPs are hit-and-miss usually. Guilds are awesome - and the RP factor makes the community that much tighter.

Oh, and there's the whole thing with "You got killed by a roleplay guild."

Was a huge insult in UO to get cities taken over by RP guilds, it was.
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Old May 10, 2005, 06:18 AM // 06:18   #42
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RP guilds! Of course that would solve everything, helping us to stay in contact with each other easily and chat without annoying spammers in our chat window.

And I like the "you got killed by a RP guild" idea as well. heheeh
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Old May 10, 2005, 03:02 PM // 15:02   #43
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My husband and I would jump on it, as well as most of the group of us that came over from EQ2. Right now the hubby and I are using instance 3 as our default.
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Old May 10, 2005, 08:23 PM // 20:23   #44
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Hi everybody. I just wanted to add, that I started threads in the forums of the two most important GW-Fansites in germany. We should try to promote our interest to a global movement of GW-Roleplayers. Let´s keep in touch.
http://gw.gamona.de/forum/showthread...4422#post54422
http://forum.onlinewelten.com/showth...094#post335094

Btw: Working on a RPG-Guild: Survivors of Surmia

Last edited by Melmoth; May 10, 2005 at 08:28 PM // 20:28..
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Old May 11, 2005, 11:39 AM // 11:39   #45
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Hi,

following Melmoth from wartower.de I'm joining your mission for more roleplay in Guild Wars

By the way, a rp-channel would be the better choice or not? (mmmh, is somethig worng with the sentence? Soound wrong to me)

You wouldn't need special districts or even servers so its much ist (technical) much easier to realize. What wi really need is an easy and comfortable opportunity for ignoring kiddies disturbing the roleplay, so the roleplayers can easily moderate the channel on their own.

P.S.: Sorry for my bad english, but I don't use it enough

P.S.S.: And GW still needs weathereffects and changes between day and night *running away from melmoth"
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Old May 11, 2005, 01:52 PM // 13:52   #46
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This is definitely taking a good direction. Yes, that's what I was suggesting at first (OP), a persistent designated RP district, just like the international one. And a huge RP guild might just be a killer idea.
I also believe that there should be a designated Trade district, not just a channel. You need to buy or sell something, you go to this district. Let other people play without spamming WTS/WTB stuff.
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Old May 11, 2005, 02:08 PM // 14:08   #47
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Its very easy to roleplay, and although there are different levels of it, even an amateur can get into it easilly by speaking in correct english.

Even if you say, "How are you this fine day?" instead of, "HOW RU 2DAY" you have a great start in roleplaying.

Its about getting into your character, first you will want to get a good idea of who your character is, a general background, why he is where he is. And then you will want to develop it from there. Talk like he would talk, act like he would act.

Keep in the times, do not talk about how much lag you are getting and how your CPU sucks. Talk about how nice it is and how you hope to slay many charrs.

Just some examples there.
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Old May 11, 2005, 02:10 PM // 14:10   #48
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Recently posted by a member in the forums of wartower.de

Quote:
Guild Wars impressive graphics quality and fame statistics are a great attraction for roleplaying gamers. Do you plan some kind of features, scenarios or a world for roleplayers?

You are right about the interest amongst roleplaying gamers. Judging from questions I’ve spotted in various fan forums, it's clear that there is a lot of interest in playing Guild Wars in full roleplaying fashion. There have been suggestions that we offer a completely separate roleplaying world or set aside an area of the existing world for roleplayers only. I’m not sure what percentage of players would choose such a world; it could quite a large number would enjoy investing themselves into the roleplaying experience and that such an opportunity would be very popular. I do not believe that we'll have a separate world for such players. But I think those who suggest that we need a separate server or a different world may not completely understand one of the great benefits of the instanced missions of Guild Wars.

With instanced or private missions, you and your party can choose to engage in the roleplaying experience to any degree that you desire. With instanced missions, you pick your party. This means that you can choose to invite only guild members or only roleplayers to go on the missions and undertake the quests. Based on how you form your party or your guild, you can set all sorts of standards of dress, speech, gameplay, etc. The world in which you live in your mission is your world alone. If you choose to speak in Chaucerian English or Medieval French or Yi-Dynasty Korean, if you want to use strict naming conventions or modes of dress or gameplay, the choice is up to you.

Now, it’s true that you will need to visit towns and outposts between missions. But it occurred to me that it is possible that by the time Guild Wars is released, or soon thereafter, there may be a means to squelch those not in your party and to carry on all game playing within private chat mode. The use of the Party or Guild Chat feature would keep the focus on that roleplaying theme. This broad squelching isn't something I've asked about. It's simply an idea that seems to meld nicely with the concept of the roleplaying illusion, and it could help avoid “breaking the mood” by keeping all player interaction in the appropriate mode. So with instanced missions, and particularly with the possibility of chat interface selections, roleplaying should be easily sustained within Guild Wars.

I wanted to share a new bit of information about guilds, and I believe that this will be of particular interest to roleplaying guilds, which can have a lot of members: We have raised the guild cap for Guild Wars to 100. This should allow more flexibility in party formation, and will surely be good news to all kinds of guilds!
Does't sound good for a special district. But as I said before, wie should ask for an extra channel at least. That shouldn't be a big problem, technical as well as gamemechanical.
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Old May 11, 2005, 02:43 PM // 14:43   #49
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It's my experience that people will guild with friends but rp with and BEYOND guilds so just limiting rp to guild chat is not enough. Guilds like to rp with other guilds. I've been in some instances where 5 was missing. I would suggest instance 1,2,3 or International as they always seem to be there.

Besides, this is guild WARS, it would be good to be able to face to face /say rp guild vs. guild conflict and challenges before going to war with each other and not have it broadcast across the entire instance. Would also be nice to have a chat where one guild could rp storyline like kidnapping one's guild member from another guild to initiate said conflict without the entire zone hearing and half of it responding "wtf, u l0zr rp p33ps suxxor stfu."
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Old May 11, 2005, 04:48 PM // 16:48   #50
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You speak from my heart, Defafnyr. I commented this statement from Anet just like you (in that german forums). In-Party-Roleplay as only possibility would lead to isolation. That is not the idea behind online-roleplaying. You want to meet strangers and roleplay, communicate, sozialize.

What about a petition to Anet?

And what about using International-Districts until we get anything better?

Meet my guild-members ingame (whisper for OOC, i.e.):

Neoven Sireth
Daar Tanaor
Dack Halon

Btw:

We definitly need a "/me" - command.

Last edited by Melmoth; May 11, 2005 at 04:58 PM // 16:58..
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Old May 11, 2005, 07:50 PM // 19:50   #51
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Indeed, they completely miss the point that the not only does the best RPing often occur between guild, but there has to be an RP friendly place for people to just generally play about in peace. There is also the Europe/America/Other Places divide - I have yet to see ANY Europeans RPing. At all. In any district. Hence, I would love there to be an RP channel as I would at least know that 1 person there would want to RP.

So please give an RP channel ;p
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Old May 12, 2005, 01:51 AM // 01:51   #52
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Hoping the developers will add the RP channel soon I leave my character's name here. You can add me in the Friends list and contact me if you see me online: Dveena Lazaar.

Maybe if we all add our names to the Friends list it can be a good start.
I like the RP guild idea too, especially if there's more than one.
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Old May 12, 2005, 07:22 AM // 07:22   #53
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I'm probably misunderstanding the idea here, but what would be the point of adding a Roleplay chat window? Couldn't people just as easily use that one to spam their trade requests, especially if the default one is already full of talking?

I don't really know how the districts are created, but if they could just throw one labeled "Roleplaying District" up the same way they have the International ones, I think it would be a great way for people to meet up. Especially people looking around for roleplayers who don't know to head to District 5 or 3 or whatever.

Is there any particular reason District 5 was suggested in favor of the much emptier International Districts?
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Old May 12, 2005, 11:09 AM // 11:09   #54
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I kinda like the idea of a "Roleplayers Friendslist".

Wouldn´t it be even better to use the ingame-guild function? Not to organize a guild in the way it is meant by GW but to have a central place for announcements and a list of roleplayers. We could even use the Guild-chat as RP-Channel. It´s only 200 Gold, nothing more. Ah, damn. I forgot that the whole account is member of a guild and of course you couldn´t be member of two different guilds. What a pity.

So a friendslist might be useful? Maybe someone could start a thread, only to collect the ingame-names of roleplayers?

We should definitly use the international districts. They´re almost empty AND (which is even more important) the Roleplayers wouldn´t be divided in continents. I guess our count is too low to risk further split-up.

Just for the protocol: Daar Tanaor, Dack Halon and Neoven Sireth would be pleased if you add them to your list.
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Old May 12, 2005, 11:48 AM // 11:48   #55
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Heron, the reason why we want an RP channel is to have some "privacy" and be able to read our dialogues without non-RPers interference. It's also a lot easier to find each other. Imagine I enter Avalon city and I donno whether there are RPers or not. I can send a OOC message in that channel and see who responds.

About why D5 or 3 were chosen I don't know, but at this point International Districts are the best, cos at least zones won't matter anymore.

I suggest to create a Friends list with all the RPers name and start gathering when we can and feel like.
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Old May 12, 2005, 12:21 PM // 12:21   #56
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Variety is always good as long as it can be somewhat controlled in that it is living in harmony with what is currently static. This applies to RP districts. As long as Anet can find ways to make it work, and enforce the RP Kayfabe, there's no real reason to go against it other then being insecure of your lame enviroment.
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Old May 12, 2005, 02:24 PM // 14:24   #57
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Let's hope Gaile Grey is reading this post.

Role-Playing districts would severely enhance my gameplay enjoyment.
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Old May 12, 2005, 02:30 PM // 14:30   #58
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I'm good with the International District as my default to land in to RP. My main toon is Danyx Defafnyr. Feel free to strike up a conversation anytime. My husband is playing Jandar Defafnyr, he's also an RPer.
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Old May 13, 2005, 12:08 AM // 00:08   #59
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Yes, we need a /me command as well. Those colons have got to go! Let's hope that GG reads this post quicker . Failing that, there still is the RP Guild option, but that could be much enchanced by a district as well as guilds, so there can be inter-guild RPing and guild-to-guild RPing, as well as public RPing. Cross your fingers that ANet will do it!
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Old May 13, 2005, 12:41 AM // 00:41   #60
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www.aegis-rp.com
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